{ module = Shader, entryPoint = name }. The Shader’s @vertex/@fragment functions are the
selectable entry points; omit entryPoint to use the first one of that
stage (like WebGPU). Vertex and fragment may come from different Shaders.Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
{ module = Shader, entryPoint = name }. The Shader’s @vertex/@fragment functions are the
selectable entry points; omit entryPoint to use the first one of that
stage (like WebGPU). Vertex and fragment may come from different Shaders.Was this page helpful?